DESIGNER / ARTIST / TECHNOLOGIST

ABOUT

b. 1986, HK.

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ABOUT:

Caleb Hawkins is an architectural designer, fabricator and artist originally from Concord New Hampshire. He attended Wentworth Institute of Technology in Boston where he worked as a teaching assistant for the Center of Applied Research. He earned a Masters of Architecture, and a Bachelors of Science in Architecture with a concentration in Urbanism. Upon graduating, he received the Alpha Rho Chi Medal, The Henry Adams Certificate, a Design Excellence Award, and the Co-operative Education Award. Caleb went on to continue his studies at the Harvard Graduate School of Design where he earned Masters of Design Studies Degree in Technology with Distinction. He has been featured and published in Architecture Boston and the Wentworth Architecture Review the Boston Globe and TEDx. Caleb has guest lectured at many different architecture schools in Boston and has severed as a panelist for discussions about design and technology. He is a frequent guest critic for architecture reviews at his alma mater throughout his career, keeping one foot in academia and the other in practice. He has worked as an architectural designer and fabricator at many award winning architecture firms around Boston with 5+ years of professional experience. He has collaborated with industry experts in custom fabrication and manufacturing on projects ranging from architecture, exhibitions, art installations and sculpture. Caleb has worked internationally with other artists, designers, architects and institutions to design, produce, and deliver engaging spatial experiences. He provides expertise in concept development, architectural design, detailing and visualization as well as creative technology uses in design. His knowledge of rapid prototyping and digital computation aid in complex projects. Caleb currently holds the role of Design Director at MASARY Studios where he synthesizes multimedia artworks and anchor their conceptual vision by clarifying design intent throughout the process. His most recent work is focused in large scale interactive public art installations and displays. His artistic research practice explores the relationships between technology, user experience, and architectural space to uncover new embodied perceptions and meaning. Constantly inspired by the tensions between physical and virtual space his works could be defined as architectural prosthetics which aim to bridge these two spaces. He works through experiments with interactive technologies, custom fabrication techniques, projection mapping, and performance art to test, critique and question our relationship to technology and the impacts it has on human existence and notions of the self.

 

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